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ⓘ 1974 in video gaming




1974 in video gaming
                                     

ⓘ 1974 in video gaming

  • H.R. "Pete" Kaufman leaves Ramtek to found Exidy, Inc.
  • Namco acquires the Japanese division of Atari, Inc. and formally enters the video arcade game market.
  • The number of copies of Pong and its commercial clones exceed 100.000 units. Approximately 10.000 of these units were manufactured by Atari, the original developer of the Pong.
  • Atari acquires Kee Games as a "marketing ploy." Atari will continue to use the "Kee Games" title as a brand name until 1978.
  • Royal Philips Electronics N.V. acquires Magnavox, which becomes "Philips Consumer Electronics."
                                     

1. Notable releases

Magazines

  • Play Meter, the first magazine devoted to coin-operated amusements including arcade games, publishes its first issue.

Video game consoles

  • Magnavox reissues the Odyssey and releases it in Australia, Belgium, the United Kingdom, France, West Germany, Greece, Israel, Italy, Switzerland, and Venezuela.
                                     

1.1. Notable releases Arcade games

  • November 5: Prior to their acquisition by Atari, Kee Games releases Tank to video arcades.
  • July 24: Atari releases Gran Trak 10, the first car-racing video game, to video arcades.
  • February: Taito releases Basketball, an early example of sprite graphics, used to represent baskets and player characters, making it the first video game with human figures. The same month, Midway licenses the game for a North American release under the title TV Basketball, making it the first Japanese game licensed for North American release.
  • November: Taito releases Tomohiro Nishikados Speed Race, the second car-racing video game. It introduces scrolling sprite graphics with collision detection, and uses a racing wheel controller. Midway releases it as Wheels and Racer in the United States.
                                     

1.2. Notable releases Computer games

  • Jim Bowery develops Spasim for the PLATO system. Two versions are released, the first in March and the second in July. It is also recognized as an ancestor of the first-person shooter genre.
  • Gary Whisenhunt and Ray Wood develop dnd, the first game with a boss, and arguably the first role-playing video game, for the PLATO system. Development continued into 1975; it is unclear at what point the game became playable.
  • Steve Colley, Howard Palmer, and Greg Johnson develop Maze War on the Imlac PDS-1 at the NASA Ames Research Center in California. It is recognized as an ancestor of the first-person shooter genre.
                                     

1.3. Notable releases Video game consoles

  • Magnavox reissues the Odyssey and releases it in Australia, Belgium, the United Kingdom, France, West Germany, Greece, Israel, Italy, Switzerland, and Venezuela.
                                     
  • In video games, first person is any graphical perspective rendered from the viewpoint of the player s character, or a viewpoint from the cockpit or front
  • Video gaming is a rising industry in Thailand. The country is currently the 23rd largest video games market in the world, with a revenue of 338 million
  • highest - grossing game of all time. It has the first gaming mascot character, established the maze chase genre, opened gaming to female audiences, introduced power - ups
  • important game developers in Africa in 2013. The gaming culture in Kenya is considered one of the fastest growing in Africa. Nigerian video game developers
  • Oregon Trail is a text - based strategy video game developed by Don Rawitsch, Bill Heinemann, and Paul Dillenberger in 1971 and produced by the Minnesota Educational
  • Retrieved February 18, 2006. Goldberg, Martin 2003 Museum of Home Video Gaming Archived from the original on February 11, 2006. Retrieved February
  • during the Golden age of arcade video games. Troubles at Atari, Inc. late in the year triggered the North American video game crash of 1983. Many games were
  • and stories about the emerging video game medium being aired on television and printed in newspapers and magazines. In North America, the first regular
  • Video gaming is a growing sector in Colombia. The medium has been popular in the country since the 1980s, but little local development had taken place
  • Crossovers in video games occur when otherwise separated fictional characters, stories, settings, universes, or media in a video game meet and interact

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