Back

ⓘ Critical code studies




                                     

ⓘ Critical code studies

Critical code studies is an emerging academic subfield, related to software studies, digital humanities, cultural studies, computer science, human-computer interface, and the do-it-yourself maker culture. Its primary focus is on the cultural significance of computer code, without excluding or focusing solely upon the codes functional purpose.

As introduced by Mark C. Marino, critical code studies was initially a method by which scholars "can read and explicate code the way we might explicate a work of literature," but the concept also draws upon Espen Aarseths conception of a cybertext as a "mechanical device for the production and consumption of verbal signs" Cybertext, 21, arguing that in order to understand a digital artifact we must also understand the constraints and capabilities of the authoring tools used by the creator of the artifact, as well as the memory storage and interface required for the user to experience the digital artifact.

Evidence that critical code studies has gained momentum since 2006 include an article by Matthew Kirschenbaum in the Chronicle of Higher Education, CCS sessions at the Modern Language Association in 2011 that were "packed" with attendees, several academic conferences devoted wholly to critical code studies, and a book devoted to the explication of a single line of computer code, titled 10 PRINT CHR$205.5+RND1);: GOTO 10.

                                     

1. Bibliography

  • Berry, D. M. 2008 Copy, Rip, Burn: The Politics of Copyleft and Open Source, London: Pluto Press.
  • Chopra, S. and Dexter, S. 2008 Decoding Liberation: The Promise of Free and Open Source Software. Oxford: Routledge.
  • Kittler, F. 1997. Literature, Media, Information Systems, Johnston, J. ed. Amsterdam: OPA.
  • Kitchin, R. and Dodge, M. 2011 Code/Space: Software and Everyday Life, MIT Press.
  • Kirschenbaum, M. 2008 Mechanisms: New Media and the Forensic Imagination, MIT Press.
  • Fuller, M. 2003 Behind the Blip: Essays on the Culture of Software. London: Autonomedia.
  • Hayles, N. K. 2004 Print Is Flat, Code Is Deep: The Importance of Media-Specific Analysis’, Poetics Today, 251: 67–90.
  • Wardrip-Fruin, N. 2011 Expressive Processing. London: MIT Press.
  • Mackenzie, A. 2006 Cutting Code: Software and Sociality, Oxford: Peter Lang.
  • Montfort, N. and Bogost, I. 2009 Racing the Beam: The Atari Video Computer System, London: MIT Press.
  • Black, M. J, 2002 The Art of Code. PhD dissertation, University of Pennsylvania.
  • Fuller, M. 2008 Software Studies\A Lexicon. London: MIT Press.
  • Manovich, L. 2001 The Language of New Media. London: MIT Press.
  • Manovich, L. 2008 Software takes Command, retrieved 03/05/2010 from
  • Mackenzie, A. 2003 The problem of computer code: Leviathan or common power, retrieved 13/03/2010 from
  • Heim, M. 1987 Electric Language: A Philosophical Discussion of Word Processing. London: Yale University Press.
  • Manovich, L. and Douglas, J. 2009 Visualizing Temporal Patterns In Visual Media: Computer Graphics as a Research Method, retrieved 10/10/09 from
  • Kirschenbaum, M. 2004 Extreme Inscription: Towards a Grammatology of the Hard Drive’, TEXT Technology, No. 2, pp. 91–125.
  • Marino, M. C. 2006 Critical Code Studies, Electronic Book Review, accessed 16 Sept 2011,
  • Berry, D. M. 2011 The Philosophy of Software: Code and Mediation in the Digital Age, Basingstoke: Palgrave Macmillan.
  • Kittler, F. 1999 Gramophone, Film, Typewriter. Stanford: Stanford University Press.
  • Chun, W. H. K. 2008 On" Sourcery,” or Code as Fetish’, Configurations, 16:299–324.
  • Chun, W. H. K. 2011 Programmed Visions: Software and Memory, MIT Press.
                                     
  • 2008 CLAMP in Context: A Critical Study of the Manga and Anime by Dani Cavallaro The C s World. Episode 15 of Season 2 of Code Geass: Lelouch of the Rebellion
  • on a criticality matrix using severity code as one axis and probability level code as the other. For quantitative assessment, modal criticality number
  • Performance studies is an interdisciplinary field that studies performance and uses performance as a lens to study the world. The term performance is
  • In health care, diagnosis codes are used as a tool to group and identify diseases, disorders, symptoms, poisonings, adverse effects of drugs and chemicals
  • the Motion Picture Production Code censorship guidelines, popularly known as the Hays Code in mid - 1934. Although the Code was adopted in 1930, oversight
  • Composition studies also referred to as composition and rhetoric, rhetoric and composition, writing studies or simply composition is the professional
  • Canada, media studies and communication studies are incorporated in the same departments and cover a wide range of approaches from critical theory to organizations
  • Comics studies also comic s art studies sequential art studies or graphic narrative studies is an academic field that focuses on comics and sequential

Users also searched:

critical code studies working group, marino critical code studies, software studies,

...
...
...