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ⓘ 2017 in video gaming




2017 in video gaming
                                     

ⓘ 2017 in video gaming

2017 saw the release of numerous video games as well as other developments in the video game industry. The Nintendo Switch console was released in 2017, which sold more than 14 million units by the end of 2017, exceeding the underperforming Wii U lifetime sales, and helped to revitalize Nintendo, alongside the "retro" Super NES Classic Edition console, the refreshed New Nintendo 2DS XL handheld, and a strategy for mobile gaming. Microsoft also released the higher-powered Xbox One X targeted for 4K resolutions and virtual reality support.

Top-rated games in 2017 included The Legend of Zelda: Breath of the Wild, Super Mario Odyssey, Persona 5, Divinity: Original Sin II, and Horizon Zero Dawn. One of the most influential games of 2017 was PlayerUnknowns Battlegrounds, which was released in early access for personal computers in March 2017 and by the end of the year had sold 30 million units, breaking several concurrent player count records and established the battle royale genre. The highest-grossing game of the year was the mobile game Honor of Kings, known as Arena of Valor internationally. Considerable debate was held over the use of loot boxes in video games and whether they constituted gambling, coming to a head with the release of Star Wars Battlefront II. Bubsy finally returned after a 21-year hiatus with Bubsy: The Woolies Strike Back!

                                     

1. Top rated games

Major awards

1 These awards are sometimes given as one e.g. Best Mobile/Handheld, Excellence in Audio or two awards.

Critically acclaimed games

Metacritic is an aggregator of video game journalism reviews. It generally considers expansions and re-releases as separate entities.

                                     

2. Financial performance

According to analyst firm Newzoo, the video game industry had $116.6 billion in global revenues, a 10% growth from 2016. This growth was primarily driven by mobile gaming, as 43% $50.4 billion of those revenues came from this sector, a growth of 23.3% from 2016. Of the remaining, 29% US$33.3 billion came from consoles hardware and games, and 28% $32.3 billion from personal computer games. SuperData similarly estimated the global video game market in 2017 was around $108.4 billion, driven heavily by free-to-play mobile and computer games. Analyst firm Sensor Tower, which tracks revenue within the mobile industry, reported that of the $58.6 billion in total revenues in 2017, $48.3 billion came from mobile games, with the highest-grossing games being the free-to-play titles Monster Strike, Honor of Kings, Fate/Grand Order, Clash Royale, and Candy Crush Saga. The years top-selling premium game was PlayerUnknowns Battlegrounds, which sold 30 million units in 2017.

Within the United States, the video industry grew from 2016 by 18% to a total revenue of $36 billion, with $6.9 billion from hardware sales gaining 19% from 2016 and $29.1 billion 18% from software and microtransactions, according to NPD Group and the Entertainment Software Association. Further, $10.7 billion was spent on mobile gaming in 2017 in the United States, according to Sensor Tower. The top grossing revenue mobile games were Candy Crush Saga, Game of War: Fire Age, Clash of Clans, Mobile Strike, and Clash Royale.

                                     

2.1. Financial performance Highest-grossing games worldwide

The following were 2017s top ten highest-grossing video games in terms of worldwide revenue across all platforms including mobile, PC and console platforms. Six of the top ten highest-grossing games are published or owned by Tencent.

                                     

2.2. Financial performance Best-selling games by country

The following were 2017s top ten best-selling video games by country, in terms of software units sold excluding microtransactions and free-to-play titles on PC and console platforms, for the United States, Japan, and United Kingdom.

                                     

3. Game releases

Series with new entries

Series with a new entry in 2017 included Assassins Creed, Bomberman, Bubsy, Call of Duty, Crash Bandicoot, Danganronpa, Dawn of War, Destiny, Digimon, Dragon Quest, Doom, Dynasty Warriors, Final Fantasy, Fire Emblem, Forza Motorsport, Gran Turismo, Gravity Rush, Halo Wars, Injustice, Kingdom Hearts, Marvel vs. Capcom, Mass Effect, Metroid, Need for Speed, Nier, Persona, Planescape: Torment, Pokemon, Prey, Professor Layton, Resident Evil, Sniper Elite, Sniper Ghost Warrior, Sonic the Hedgehog, Splatoon, Star Wars Battlefront, Super Mario, Tekken, The Evil Within, The Legend of Zelda, Tom Clancys Ghost Recon, Uncharted, Wipeout, Wolfenstein, WWE 2K, Xenoblade Chronicles, Yakuza and Yoshi.

In addition, 2017 saw many new intellectual properties, such as Nioh, Hollow Knight, Horizon Zero Dawn, Cuphead, ELEX, PlayerUnknowns Battlegrounds, Fortnite, and Hellblade: Senuas Sacrifice.

                                     

4. Cancelled games

Cancelled

  • MetaWorld VR
  • Bloodstained: Ritual of the Night WiiU
  • Titanfall: Frontline iOS, Droid
  • Scalebound Win, XBO

Unavailable

  • Club Penguin
  • Firefall
  • Marvel Heroes
  • The Tomorrow Children
                                     
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