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ⓘ Games People Play (book)




                                               

Mumblety-peg

Mumblety-peg is an old outdoor game played using pocketknives. The term "mumblety-peg" came from the practice of putting a peg of about 2 or 3 inches into the ground. The loser of the game had to take it out with his teeth. Mark Twains book Tom Sawyer, Detective recounts "mumbletypeg" as one of boys favorite outdoor games.

                                               

Games of the Small States of Europe

The Games of the Small States of Europe is a biennial multi-sport event, launched by the Republic of San Marino, organized by and featuring the National Olympic Committees of nine European small states since 1985. The Games are held at the end of May or beginning of June and feature competition in nine Summer Olympic sports.

                                               

Choking game

The choking game refers to intentionally cutting off oxygen to the brain with the goal of inducing temporary loss of consciousness and euphoria.

                                               

Blotto game

A Blotto game, Colonel Blotto game, or divide-a-dollar game is a type of two-person zero-sum game in which the players are tasked to simultaneously distribute limited resources over several objects. In the classic version of the game, the player devoting the most resources to a battlefield wins that battlefield, and the gain is then equal to the total number of battlefields won. The Colonel Blotto game was first proposed and solved by Emile Borel in 1921, as an example of a game in which "the psychology of the players matters". It was studied after the Second World War by scholars in Opera ...

                                               

Ludi

Ludi were public games held for the benefit and entertainment of the Roman people. Ludi were held in conjunction with, or sometimes as the major feature of, Roman religious festivals, and were also presented as part of the cult of state. The earliest ludi were horse races in the circus ludi circenses. Animal exhibitions with mock hunts venationes and theatrical performances ludi scaenici also became part of the festivals. Days on which ludi were held were public holidays, and no business could be conducted - "remarkably," it has been noted, "considering that in the Imperial era more than 1 ...

Games People Play (book)
                                     

ⓘ Games People Play (book)

Games People Play: The Psychology of Human Relationships is a bestselling 1964 book by psychiatrist Eric Berne. Since its publication it has sold more than five million copies. The book describes both functional and dysfunctional social interactions.

                                     

1. Summary

In the first half of the book, Berne introduces transactional analysis as a way of interpreting social interactions. He describes three roles or ego states, known as the Parent, the Adult, and the Child, and postulates that many negative behaviors can be traced to switching or confusion of these roles. He discusses procedures, rituals, and pastimes in social behavior, in light of this method of analysis. For example, a boss who talks to his staff as a controlling parent will often engender self-abased obedience, tantrums, or other childlike responses from his employees.

The second half of the book catalogues a series of "mind games" in which people interact through a patterned and predictable series of "transactions" which are superficially plausible that is, they may appear normal to bystanders or even to the people involved, but which actually conceal motivations, include private significance to the parties involved, and lead to a well-defined predictable outcome, usually counterproductive. The book uses casual, often humorous phrases such as "See What You Made Me Do," "Why Dont You - Yes But," and "Aint It Awful" as a way of briefly describing each game. In reality, the "winner" of a mind game is the person that returns to the Adult ego-state first.

In the game entitled "Now Ive Got You, You Son of a Bitch," one who discovers that another has made a minor mistake in a matter involving them both holds the entire matter hostage to the minor mistake. The example explains a situation where a plumber makes a mistake on a quoted $300 job by underestimating the price of a $3 part as $1, so the plumber sends a bill for $302, the correct price. This is despite the customer making it clear at the beginning of the transaction that the $300 quote was to be adhered to. The customer wont pay the entire original $300 unless and until the plumber absorbs the $2 error instead of just paying the undisputed part of the bill of $300. In this example of NIGYSOB Berne often abbreviates his names for games by using their acronyms, the white the customer receives a gain in the form of a justification for his rage, and can avoid confronting his own deficiencies. The plumber also receives a gain from his clear refusal to adhere to the terms of the agreement, although in the books example, he eventually gives in - an example of the game "Why does this always happen to me? WAHM?".

Not all interactions or transactions are part of a game. Specifically, if both parties in a one-on-one conversation remain in an Adult-to-Adult ego-state, it is less likely that a game is being played.

                                     

2. Origins

In the 1950s, Berne synthesized his theory of "human gaming" and built on work from Paul Federn and Edoardo Weiss and integrated results from Wilder Penfield to develop transactional analysis. Transactional analysis, according to physician James R. Allen, is a "cognitive behavioral approach to treatment and. a very effective way of dealing with internal models of self and others as well as other psychodynamic issues."

                                     

3. Influence

In 1993, American therapist-turned-author James Redfield self-published The Celestine Prophecy influenced by the theory of Bernes human gaming. Specifically, the life games to which Berne refers in his book is a tool used in an individuals quest for energetic independence.

                                     

4. Games

The most common games are listed below:

Life Games

  • Debtor
  • See what you made me do SWYMD
  • Now Ive got you, you son of a bitch NIGYSOB
  • Alcoholic
  • Kick me

Marital Games

  • Sweetheart
  • Harried
  • If it werent for you IWFY
  • Frigid Woman
  • Courtroom
  • Look how hard Ive tried
  • Corner

Party Games

  • Schlemiel
  • Aint it awful
  • Blemish
  • Why dont you - Yes, But YDYB

Sexual Games

  • Lets you and him fight LYAHF
  • Rapo
  • Uproar
  • The stocking game
  • Perversion

Underworld Games

  • Lets pull a fast one on Joey FOOJY
  • Cops and robbers
  • How do you get out of here

Consulting Room Games

  • Im only trying to help you ITHY
  • Psychiatry
  • Wooden Leg
  • Stupid
  • Indigence
  • Peasant
  • Greenhouse

Good Games

  • Theyll be glad they knew me
  • Cavalier
  • Busmans holiday
  • Homely Sage
  • Happy to help


                                     
  • Games People Play may refer to: Games People Play book a 1964 psychology book by Eric Berne Games People Play The Alan Parsons Project song 1980
  • Games People Play is a song written, composed, and performed by American singer - songwriter Joe South, released in August 1968, that won the Grammy Award
  • The title of the show is a play on the title of Games People Play a popular psychology book from the 1960s about mind games and interactions within relationships
  • Games Book and its companion, More New Games were resources developed for the New Games movement which began in the late 1960s to encourage people
  • and control Climate of fear Destabilisation Emotional blackmail Games People Play book Gaslighting Guilt trip Hypnosis Isolation to facilitate abuse
  • massively multiplayer online role - playing games MMORPGs Role - playing games also include single - player role - playing video games in which players control a
  • Caillois wrote about play in his 1961 book Man, Play and Games and Stephen Nachmanovitch expanded on these concepts in his 1990 book Free Play Improvisation
  • X - Play previously GameSpot TV and Extended Play is a TV program about video games that ran between July 4, 1998, and January 23, 2013. The program
  • of games for the Play Station 4. The Play Station 4 supports both physical and digital games Physical games are sold on Blu - ray Disc and digital games can
  • Free - to - play F2P or FtP video games also known as free - to - start, are games that give players access to a significant portion of their content without
  • book burning Games Fantasy or Reality? The Watchman Expositor, Watchman Fellowship ministry, 15 6 1998 - article denouncing role - playing games
  • The history of role - playing games begins with an earlier tradition of role - playing which combined with the rulesets of fantasy wargames in the 1970s to
  • notable role - playing games It does not include computer role - playing games MMORPGs, or any other video games with RPG elements. Most of these games are tabletop