ⓘ Beast Wars: Transformers (video game)

Beast Wars: Transformers (video game)

ⓘ Beast Wars: Transformers (video game)

Beast Wars: Transformers is a third-person shooter developed by SCE Cambridge Studio and published by Hasbro Interactive on December 5, 1997 for PlayStation and May 31, 1998 for PC. It is based on the Transformers: Beast Wars animated series, specifically the first season, after the introduction of Airazor and Inferno.


1. Gameplay

The game allows the player to play as either the Maximals or the Predacons in a series of missions to sabotage the other sides attempts at gaining a tactical advantage in the Beast Wars. There are six playable characters on each side, one unlockable by finding a stasis pod in a specific level and the other only accessible in Rescue missions, each with their own unique strengths and weaknesses. They all have both a health meter and an Energon tolerance meter that slowly goes down while in Robot mode staying in Beast Mode slowly refills this meter; once this meter is empty, the player takes damage from the ambient Energon radiation in the air. If the player fails in a mission and gets the character killed, the character can be revived by finding a mini game icon in that same level. The mini game allows the player to take control of Airazor or Terrorsaur to recover the fallen ally.


2. Reception

The game was panned by critics, given a mediocre to bad rating by most online reviewers for the games blocky and textureless graphics, clipping problems, somewhat slippery controls, and poor voice acting. However, the PC version of the game rates a bit higher than its PlayStation counterpart for one specific reason: the support of 8-player LAN or online play the PlayStation version took out this multi-player function, reducing its playability severely; in fact, for a while, the MSN Gaming Zone had a series of rooms open specifically for multiplayer Beast Wars matches. Although Beast Wars was criticised it is noted as being the first Transformers brand game that allowed the player to choose both Good and Evil playable characters. In the form of both Maximal and Predacon factions, this game mechanic later became a seemingly expected feature in most future transformer game incarnations. Both the Movie series and War for Cybertron/Fall of Cybertron adopted this selection feature, making Beast Wars partially groundbreaking.